Simplicity Lies in the Eye of the Beholder: A Strategic Perspective on Controllers in Reactive Synthesis
Mickael Randour
Published: 2025/9/4
Abstract
In the game-theoretic approach to controller synthesis, we model the interaction between a system to be controlled and its environment as a game between these entities, and we seek an appropriate (e.g., winning or optimal) strategy for the system. This strategy then serves as a formal blueprint for a real-world controller. A common belief is that simple (e.g., using limited memory) strategies are better: corresponding controllers are easier to conceive and understand, and cheaper to produce and maintain. This invited contribution focuses on the complexity of strategies in a variety of synthesis contexts. We discuss recent results concerning memory and randomness, and take a brief look at what lies beyond our traditional notions of complexity for strategies.